---- Resume Document ----
Gears of War 4 "Get Out" and "The Great Escape" level art meshing.
XCOM 2 Slums Environment Art done in conjunction with Firaxis
Armored Warfare: World building and layout for two PvE maps
Fallout 4: Some rain/wetness material transition effects done for surfaces across the whole world.
The Evil Within. Work done on characters and materials for PS4 and XBOX One versions.
Ziggs fan art model. Rendered in mental ray.
Quick sketch of Viggo Mortensen
3D Sketch of Jon Hamm and Zbrush skin shader test
Bruce Willis Sculpt (Maya/Zbrush)
Below are images of the work I did on PlayStation All-Stars Battle Royale
Statue model used early on for our prototype vertical slice.
Anatomy study sculpt used as the early placeholder test fighter for PlayStation All-Stars.
Jetpack arm used for Radec's Super Level 3 move.
In the early beginning of production on PlayStation All-Stars we began searching for other possible ways to improve visibility of the character through exaggerated form and color. The following are exploration 2D and 3D sketches I generated as tests early on.
Ironclad concept for The Workshop
Work in Progress concept piece for model.
Work in progress Concept for model
Assault Rifle concept art
Machine device concept art
Effects concept art
Rocket Launcher concept art
Detonator concept for "Legendary"
Enemy concept variations